In this video presentation we've managed to force a pure 480p 60Hz output from our fully backwards-compatible PS3, giving us a digitally precise feed to compare against the HDMI loveliness of the same game running on Xbox 360, and both video captures are running at 50 per cent speed. Let's kick off with the compilation high-def remix for the Xbox 360 and PS3 - an intriguing release that sees accomplished HD remastering house Bluepoint Games (God of War Collection/ICO and Shadow of the Colossus) take on the task of porting across MGS2 and its sequel, while Japanese developer Genki tackles the unenviable task of bringing PSP Peace Walker to the HD consoles.ħ20p imagery at 60 frames per second is promised for all three titles, and for Metal Gear Solid 2 at least, this shouldn't be a problem - after all, the original game on PS2 already ran at 60Hz, albeit with cut-scenes running at lower frame-rates with image-blending used to give a sense of smoother motion. Have these classics been well-handled in their transitions across to new hardware? And from a Digital Foundry Face-Off perspective, which HD Collection is the one to buy? In this article we'll be looking at all three products, cross-referencing them with the original versions as they appeared on PlayStation 2 and PSP, discussing their technical make-up and the quality of the ports onto the current-gen platforms. Sons of Liberty, Snake Eater and Peace Walker are available in pristine high definition versions for both Xbox 360 and PlayStation 3, while the Nintendo 3DS version gets its own stereoscopic version of Metal Gear Solid 3. Revered by many as some of the greatest games ever made, Konami's PS2 and PSP era Metal Gear Solid titles have returned, remastered - or rather, ported - to run on newer, more technologically advanced consoles.
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