On Ground: +Maximum Hitpoints, +Resistance to ToxicĬaitians are a felinoid race with distinct cat-like features. On Ground: Chance for Toxic DoT against attackers who bite you. Their hearty nature also provides them with an increase in maximum hitpoints. Their internal chemistry makes them resistant to Toxic damage, as well as corrosive to foes who bite them. On Ground: Reduced threat, Increased Team Regeneration.īolians are highly outspoken and jovial. Their telepathy makes them more perceptive of nearby foes than most other races, and their emotional empathy helps their teammates sustain the traumas of combat with high spirits. On Ground: Resistance to Toxic and Radiation damage.īecause of their telepathic abilities, Betazoid are open about their emotions and they value honesty. On Ground: Resistance to Physical and Energy damage. Benzites have a unique internal chemistry which prevents them from functioning in a standard Federation environment, but which also provides them heightened resistance to Toxic and Radiation damage. On Ground: 10% bonus to healing abilities used on youīenzite bodies are protected by a smooth, chitinous covering, providing them protection from physical damage. On Ground: +0.2% Healing to Shields and Hitpoints Their spiritualism and creativity inspires them to find new and improved ways to heal themselves and their allies. This bonus increases greatly as your health nears zero.īajorans are a deeply spiritual race dedicated to their gods, the Prophets. On Ground: +Bonus damage for each point of missing health. Their acute senses allow them to sense stealthed opponents, deal more damage with Exploit attacks, and reduce the amount of damage they take from flanking. As Andorians take damage, they gain a bonus to their own outgoing damage based on how much health they are missing. Increases Subsystem Repair and Hull Regen Rate in SpaceĪndorians are known for their passion in combat and their acute perception of their surroundings. Their Leadership inspires their comrades to work harder and faster than they otherwise could, and their Teamwork allows them to exploit combat opportunities created by teammates to great effect. Humans are inspirational leaders and work exceptionally well with others. They also provide a moderate shield heal to the target, ensuring that their hardened shields can adequately protect them. This trait enhances all of your Buffs and Heals to harden their target's shields, preventing any damage from bleeding through the shields and hitting the target. This trait improves your damage dealt to enemies affected by Control or Debuff powers. Only one type of Energy Resistance can be active at any given time from this trait. This Resistance stacks up to three times. When you are hit by an energy weapon, your shields generate additional Resistance to that type of energy. This trait enhances all of your Turrets and Drones to have increased Resistance to all damage and increased Regeneration. When attacking target, you have a chance to increase your Critical Hit chance for 15 seconds. This trait causes all of your Grenade powers to expose their targets for up to 7 seconds. This effect may only be triggered a maximum of once every 10 seconds, and will only trigger if Photonic Fleet is currently in cooldown. This trait causes the activation of your Science abilities to reduce your remaining cooldown on Photonic Fleet by 20 seconds. Exotic Damage powers are powers whose damage increases with the Starship Particle Generators skill. This damage increase stacks up to three times. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. This trait will only trigger when Miracle Worker is already on cooldown, and can only trigger once every 90 seconds. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miracle Worker is reset. The duration of these subsystem power boosts is based on your Batteries skill. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost. When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. This damage resistance increase stacks up to three times. This trait doubles the amount of damage resistance that your outgoing weapon attacks grant you while under the effects of Go Down Fighting. This trait causes all of your critical hits with attacks to reduce your target's Accuracy by a moderate amount.
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